AI Insights · Timothy · October 2021
Top 5 Chibi Games on Unified Platform in Ukraine Q3 2021
In Q3 2021, the top 5 Chibi Games apps in Ukraine showcased varying trends in weekly downloads, revenue, and active users, with some apps seeing steady increases while others experienced fluctuations.
In Q3 2021, the top 5 Chibi Games apps in Ukraine demonstrated diverse performance metrics across downloads, revenue, and active users on the unified platform.
Cut the Rope saw a fluctuating trend in weekly downloads, starting at around 5.9K in late June and peaking at 5.8K in mid-September before settling at 5K by the end of the quarter. The app's weekly revenue exhibited a similar pattern, beginning at $93 and reaching a high of $210 in late September. Active users remained relatively stable, averaging around 14K throughout the quarter.
Om Nom: Run experienced varied weekly downloads, starting at 1.6K in late June and ending at 1.8K by the end of September. Revenue for the app showed minor fluctuations, with a notable peak of $129 in late August and closing at $120 in the last week of September. Active users generally hovered around 10K, peaking at 11.9K in early July and ending the quarter with over 10K.
Babyriki: Smart Learning Games, which was released in mid-August, saw a steady decline in weekly downloads from 359 to 156 by the end of September. Revenue, however, showed growth, starting at $42 in mid-August and reaching $181 by late September.
Cut the Rope: Time Travel maintained a consistent download rate, starting at 419 in late June and ending at 415 in late September. Revenue saw a significant spike to $155 in late August but dropped to zero in the last three weeks of September. Active users remained steady, averaging around 550 throughout the quarter.
Lastly, Pou showed a consistent trend in weekly downloads, starting at 6.8K in late June and ending at 5.2K by the end of September. Revenue remained relatively stable, with minor fluctuations, reaching a peak of $71 in early July and closing at $50 by the end of the quarter. The app consistently maintained a high number of active users, averaging around 140K.
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